New download link and instructions
The file is now hosted on cullman’s XBMC Trac server, and you can download it from there. In order to run the release, you need to do the following:
- Not own a Mac Mini, because the OpenGL code doesn’t support it yet without a patch.
- Edit UserData/sources.xml and add some sources (see this page for how it should look). Also note that we don’t support SMB yet, but that doesn’t matter, since you can mount a SMB share with Leopard. Note that Z:/ is mapped to /tmp/XBMC, so put some symbolic links in there.
- Boot up XBMC and go to Settings -> System -> Audio Hardware and set your output (by default set to “Built-in Speaker” to where you want your audio to go.
That should be it.
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Can I get it working on the Mac mini if I compile it from source?
Yes, but you’ll need to apply the patch manually from http://sourceforge.net/tracker/index.php?func=detail&aid=1871519&group_id=87054&atid=581840
The GPU is correctly identified btw
The CPU isn;t.
Does this only work on Intel Macs? I have an old pre-Intel mac mini.
Yes, sorry, only Intel Macs. The main reason is that some of the player “plug-ins” use x86 assembly. A diligent person who knew what they were doing could work around this.
So with the OpenGL patch the next build may possibly work with intel Mac Mini’s?
(Now I know why I couldn’t get past the Grey Window when trying the first build)
@Gordon Mackenzie, that problems caused by system/profiles.xml pointing to an invalid xbmc home directory make sure the path corresponds to the path you exported to XBMC_HOME + the UserData folder
Has anyone used this on AppleTV Yet?